*GLH (Guided Learning Hours) is the approximate time that the teacher will spend supervising or directing study time and assessment activities.
Students are introduced to a range of essential pre-production techniques used in the creative and digital media, including client brief, time frames, deadlines and preparation techniques
Building on the skills and understanding that they have developed in the previous unit, students explore where and why digital graphics are used and the techniques that are involved in their creation. They apply their skills and knowledge in creating digital graphics against a specific brief.
Students develop their understanding of the basics of character modelling, both 2D and 3D, for the digital media sector, including the software used to create them, and they plan and create a digital character against a specific brief.
Students explore different genres of comic strip and how they are created. They plan and create a comic strip to specific requirements, and review the final comic against a specific brief.
Students explore the different properties, purposes and features of multipage websites. They demonstrate their creativity by combining components to create a functional, intuitive and visually pleasing website.
Students are introduced to the basics of digital animation for the creative and digital media sector. They follow a client brief to plan and create a digital animation using appropriate animation, and then review the final product.
Students develop their knowledge and understanding of about where and why different interactive multimedia products are used and what features are needed for a given purpose. They learn how to interpret a client brief, and how to use time frames, deadlines and preparation techniques as part of the planning and creation process.
Students discover where digital sound sequences are used in the media industry and how these technologies are developed to reach an identified target audience as they plan, create and edit a digital sound sequence and review it against a specific brief.
Students discover where digital video sequences are used in the media industry and how these technologies are developed to reach an identified target audience as they plan, create and edit a digital video sequence and review it against a specific brief.
Students explore different types of digital photography, photographic equipment, features and settings. They plan and execute a photo shoot according to a specific brief and present a final portfolio.
Students learn the basics of planning and designing digital games for the creative digital media sector. They investigate the capabilities and limitations of different platforms, and identify core features of digital games as they create a games design concept proposal for presentation to a client for critical review.
Students create and test a playable game from an existing design or brief to develop their knowledge and understanding of different types of digital games creation software, hardware and peripherals.